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Wizardry VI #BestOfSaturn

The Wizardry series began way back in the early 1980s on Apple computers, being a formative attempt at bringing a Dungeons & Dragons-like experience to video games. The sixth and seventh Wizardry installments released in 1990 and 1992 respectively and were given a 2-for-1 Saturn port in Japan, releasing in mid-1996 under the title Wizardry VI & VII Complete.

The seventh game remains in Japanese, but the sixth was English-patched by Remisse in 2025 using the original English from the DOS release. Subtitled “Bane of the Cosmic Forge,” Wizardry VI is a first-person dungeon crawler with heavy emphasis on party preparation, story exposition, and stat and item management. The game is text-heavy, with written descriptions often complementing the corridor-like visuals in lieu of sounds or animations, giving the game an awesome Wolfenstein meets King’s Quest vibe.

Aside from injecting English text back into the game, Remisse inserted a bunch of content that was initially cut from the Saturn port, implemented a ton of bug fixes, and introduced some quality-of-life improvements to increase the game’s fun factor. He then released the patch in two varieties — one with all the enhancements and one without. Fans of Wizardry or indeed early ‘90s corridor RPGs are well-catered to here.


Peter Malek
 

A Saturn fan since the beginning, Peter plays Saturn almost exclusively. For Peter, Saturn represents a moment in time where 2D games were at their best, 3D was just rising, and fascinating gaming 'firsts' were commonplace.  There are very few Saturn games that Peter cannot find some enjoyment in!

 
 
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