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Project Justice’s Board Game Mode Gets a Fan Translation!Project Justice, a sequel to the first Rival Schools, was released in December 2000 in Japan, and in March 2001 in North America. Both games were relatively the same, but when the game came to the West, the board game Nekketsu Nikki, or “Burn! Hot Blooded Youth Diary” was absent from the U.S. release. It was presumably due to the potential short translation release window they were given, or the work involved in translating the entire board game, squares, and other text elements. Fast forward to this year, and as reported by the Dreamcast Junkyard , translator Billy Monks announced he began work on a translation of this mode on Jan. 22. He released a patch a little over a week later. The patch itself is only a first pass, so several text elements still need translating, but it is very playable in its current state. The board game itself is essentially a custom character trainer. You start off by creating a custom character to play the game itself. Once on the board, the objective is to collect Credit Points (the purple squares) on the board. This allows you to increase your points, and potentially get a Bingo on your point card, increasing your placing even higher. The bonus space will grant an extra 50 points. There are nine areas of the board, all which give you different stat bonuses, or potential at multiple bingos: Rooftop School 3F – library and music rooms School 2F – Art room and discipline rooms. School 1F – Nurses office, store, and principal office. (Store will give you three cards.) Clubroom Wing. Gym Area, Pool Area, North Grounds. South GroundsYou also want to boost up your stats as much as possible, this will allow you to win both battle minigame fights, and the grand fight towards the end. The minigame fight depends on your stats at the moment: you can potentially lose cards, levels, or even your partner! Did I mention cards? Yes, you also are given two cards each five turns, but can also receive cards by landing on spaces, or stealing them during the battle minigames. They can range from moving spaces, changing the spinner numbers, getting a partner, and a ton of other effects! Once 40 turns have passed, you are sent to a results screen where you will compare how many points you gathered during the game, and have a showdown to see whose character grew the strongest. When playing through the board game, you want to make sure you both collect points across the board, and raise your stats. If you unfortunately didn’t focus on collecting points as much as boosting your stats, you can get a giant boost during the CPU fight at the end, but sometimes if the opponent focused mainly on collecting points, that might not matter. If this all seems super interesting, you can download the patch here and try it for yourself!
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