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Mario Kart 64 Receiving a Fan Port to DreamcastThis past week was big for Mario Kart fans old and new with the release of the latest entry in the series — Mario Kart World — and the surprise unveiling of a fan port of Mario Kart 64 to the Sega Dreamcast. Dreamcast homebrew developer Falco Girgis took to X (formerly Twitter) last Friday to share the big news: FINALLY time for the big announcement everyone has been begging and waiting for… Here's a VERY EARLY direct hardware capture of Mario Kart 64… RUNNING ON THE SEGA DREAMCAST, of course!
The Mario Kart 64 Dreamcast port is being handled by the “dark coding wizard” jnmartin84, who is making use of the decompiled game code made available by the N64 Decompilation Project . This effort is even more impressive given the speed at which progress is being made. The decompilation of Mario Kart 64 took nearly five years to complete and only reached 100% decompiled status on May 14 this year . The restless jnmartin84 is no stranger to the homebrew developing scene for Sega’s sixth generation console, being responsible for the fantastic Doom 64 and wipEout ports to the Dreamcast, both of which reached completion in the last six months. The Mario Kart 64 Dreamcast port is not yet publicly available. Developed by Nintendo’s Entertainment Analysis & Development division and directed by Hideki Konno, Mario Kart 64 was first released on the Nintendo 64 in Japan in late 1996, and then worldwide in 1997. Mario Kart 64 drew critical praise upon its release, with the vehicle handling and multiplayer being frequently cited standouts. Fans were equally impressed, as sales of the game reached nearly 10 million copies. This success would see legacy releases on the Virtual Console and Nintendo Switch Online + Expansion Pass services. The “kart racing” subgenre has come to be heavily defined by the style and gameplay of Mario Kart 64 , and the Mario Kart franchise more broadly.
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