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Under the Microscope: ChillEidos planned to publish Chill , a snowboarding / cryptid hunting game, for both PlayStation and Saturn in 1998. But the Saturn version never materialized, leaving Swagman as the Eidos’s final Saturn title. A late prototype build of Chill for Saturn came to light in 2011 — it’s available from Hidden Palace . I decided to check if there was anything hiding in it, and was pleased to find that it does. The PlayStation version also turned out to have a long-unnoticed secret. See below for:
The cheat menuTo unlock the extra tracks and bonus character, enter this sequence at the title screen: A, B, A, C, A, B, A If you got it right, you’ll get this cheat screen: You can use the menu to set the two Tracks to On . They will then be available for selection when you start playing: You can also set Characters to On to enable the bonus Yeti character: Technical detailsThis one was straightforward! As usual, I compared memory snapshots from before and during button presses to determine where the game stores input. That led me to the function at 060097c4 , which runs when you’re at the title screen. That function has logic like this: if pressed_button == cheat_sequence[counter]: counter += 1 if counter == 7: next_screen_id = 0x1bThe sequence that it refers to is: 060540c4 0000 0004 # A button 060540c8 0000 0001 # B button 060540cc 0000 0004 # A button 060540d0 0000 0002 # C button 060540d4 0000 0004 # A button 060540d8 0000 0001 # B button 060540dc 0000 0004 # A buttonThe 0x1b return value is screen ID. If you change it to 0x1C , you get a different hidden screen: I don’t think this one is accessible without hacking. Turning off collision allows you to go out of bounds. The debug display items show some sort of resource meter: OutroFor info on how to cheat in the PlayStation version of Chill , see my Rings of Saturn blog on Substack. And for many more articles about Saturn game reverse engineering, see my archive here at SHIRO!.
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