|
|||||||||
New Patch Fixes Virtua Racing Replay Music BugTime Warner’s recreation of Virtua Racing on the Saturn is known for its great music, but it’s notoriously silent while replaying a completed race. It’s not supposed to be, though. There’s a track intended to be heard during replays, and now a new patch from privateye restores it. He uploaded it to SegaXtreme’s Resource area Monday. Privateye made a video on YouTube demonstrating the restored music: He based his patch off of fixes that another Saturn fan, YZB, made for the SAROO optical drive emulation cartridge. The bug becomes more evident when playing Virtua Racing on an ODE like SAROO — or others like Fenrir, Satiator, Rhea and Phoebe — because instead of silence, players hear looping drums that sound glitched. As SAROO tester and enthusiast TZMWX explained in the SAROO GitHub issue thread about this bug, it’s caused by Virtua Racing quickly cycling through audio tracks 33, 34, 35 and 36 during a race replay. “When using the CD disc, due to the ‘tracking time’ of the laser head (movement and focus), no sound can be heard during this process,” TZMWX said. “But [an] ODE does not have a ‘tracking time,’ it will quickly output the header information of the four tracks, causing you to hear ‘noise.'” This YouTube video from OtterPlays demonstrates how the glitch sounds on an ODE: Up-to-date SAROO firmware fixes this bug on the fly, but anyone playing the game on other ODEs, via burned disc or on emulators will have to patch their game with privateye’s patch. For more information on Virtua Racing and its development history, check out PandaMonium’s documentary on YouTube:
|
|||||||||